This is the website for Game Physics Engine Development by Ian Millington, published by Morgan Kaufmann Publishers in 2007.
You can buy the book at: Amazon.com or Amazon UK.
The Code
The book contains the Cyclone physics simulator.
You can view the latest code, and download the code from the version control repository at http://trac.procyclone.com/iprv-libs. This gives you access to modifications as they are made, and also to the code from my other book Artificial Intelligence for Games.
Thanks for looking around,
— Ian
P.S. If you want to get in touch, email me at i.millington@iprventures.com.
